Sing Me a Fable › Play Me Arcade › S
S is for Selfishness
The Selfish Dog
A dog who guards what he will never use — until the winter comes for everyone.
What happens in it
Rusty guards a hay pile he does not eat, a heap of blankets he does not need, a lemon tree, an umbrella and a barn. Twice a level you choose what he does, and it plays out.
Choose what he does
Each level has two scenes. Somebody asks Rusty for something, he refuses, and then two things he could do appear.
Nothing is timed and there is no going back — whichever you pick plays out.
The question is never “should he share?” but is he actually using it? Twice in the game the right answer is to keep it.
Tap a card, or press ← / →.
The three levels
- The Barn Manger — The Hay Burrito, then The Sweater Unravel
- The Meadow Pasture — Lemons Make Me Faint, then The Snapping Umbrella
- The Winter Consequence — The Selfish Barricade — or not!, then The Stale Sneeze
Why selfishness is one of the twenty-six
Sing Me a Fable is an alphabet of faults, one for every letter, from Aggression to Zealotry. S is selfishness, and this is the playable half of that fable: the child makes the choice the animal makes, and watches what it costs. Nobody explains the moral afterwards, which is the whole point of a fable and the reason the form has lasted two and a half thousand years.
Every letter has one: twenty-six fables, twenty-six faults, twenty-six games. See the whole arcade, or take the twenty-six colouring posters and Find the Error sheets free.