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L is for Lying

The Boy Who Cried Wolf

Leo is bored on the hillside, and a lie looks like fun. It works twice. The third time there is a real wolf.

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What happens in it

The Trust Lantern in the corner answers every decision he makes. It burns bright when his words match what is real, and dims when they do not.

Three levels, one lantern

1. Truth or lie? Check before you speak, then sort what Leo says — is it true, or a lie?
2. The trust test. He raises a false alarm and the village comes running for nothing. Then something moves in a bush, and “I’m not sure” turns out to be an honest answer.
3. The real wolf. Find three clues, build a message that says what and where and what you need, then repair the trust the lies cost him.

Tap what Leo should do.

The three levels

Why lying is one of the twenty-six

Sing Me a Fable is an alphabet of faults, one for every letter, from Aggression to Zealotry. L is lying, and this is the playable half of that fable: the child makes the choice the animal makes, and watches what it costs. Nobody explains the moral afterwards, which is the whole point of a fable and the reason the form has lasted two and a half thousand years.

Every letter has one: twenty-six fables, twenty-six faults, twenty-six games. See the whole arcade, or take the twenty-six colouring posters and Find the Error sheets free.

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