Sing Me a Fable › Play Me Arcade › G
G is for Greed
Sammy the Greedy Squirrel
A hoard of nuts, no sharing, and a burrow packed until the trunk cracks.
What happens in it
Sammy grabs every nut in the forest while Tina and her friends go hungry. Twice a level you choose what Sammy does, and it plays out.
Choose what he does
Each level has two scenes. Two things Sammy could do appear, and you pick one.
Nothing is timed and there is no going back - whichever you pick plays out.
Both right in a level is three stars, one is two, neither is one.
Tap a card, or use the left and right arrow keys.
The three levels
- The Great Nut Hoard — Cheek-Stuffing Chaos, then The Overstuffed Burrow
- The Cracking Trunk — Squeezing the Last Nut, then The Great Collapse
- Rebuilding Together — The Community Pantry, then Sharing the Feast
Why greed is one of the twenty-six
Sing Me a Fable is an alphabet of faults, one for every letter, from Aggression to Zealotry. G is greed, and this is the playable half of that fable: the child makes the choice the animal makes, and watches what it costs. Nobody explains the moral afterwards, which is the whole point of a fable and the reason the form has lasted two and a half thousand years.
Every letter has one: twenty-six fables, twenty-six faults, twenty-six games. See the whole arcade, or take the twenty-six colouring posters and Find the Error sheets free.