Sing Me a Fable › Play Me Arcade › D
D is for Deceit
Felix the Sneaky Fox
A lie in honeyed tones, and a village that stops opening its windows.
What happens in it
Felix can spin a lie in honeyed tones, and does. Henrietta loses an egg, Bumble loses his honey, and one morning every window in the village slams shut. Twice a level you choose what Felix does, and it plays out.
Choose what he does
Each level has two scenes. Two things the hero could do appear, and you pick one.
Nothing is timed and there is no going back - whichever you pick plays out.
The right answer is not always on the same side, so read both.
Tap a card, or use the left and right arrow keys.
The three levels
- Honeyed Tones — The Thorn Trap, then Tricking the Bees
- Tangled in Lies — Shadows Spread, then Returning the Stolen Goods
- No One Left to Listen — Dodging the Call, then No Berries for a Deceiver
Why deceit is one of the twenty-six
Sing Me a Fable is an alphabet of faults, one for every letter, from Aggression to Zealotry. D is deceit, and this is the playable half of that fable: the child makes the choice the animal makes, and watches what it costs. Nobody explains the moral afterwards, which is the whole point of a fable and the reason the form has lasted two and a half thousand years.
Every letter has one: twenty-six fables, twenty-six faults, twenty-six games. See the whole arcade, or take the twenty-six colouring posters and Find the Error sheets free.